Assassin 43 V0 - The Original Concept
Posted: Thu Mar 22, 2007 10:26 pm
To give you some insight into the way I make Assassins, here is a Version 0 of Assassin #43.
My first step is to draw an interesting cage pattern, avoiding single innies and outies and including at least a few large cages in the pattern. I know I have to break them up or rearrange them at some point, but it's worth trying to include several of them.
So this was my original cage pattern:

As you can see, it does not have any cages of size 2. Hardly any of my initial designs do...
After dozens of attempts, it turned out impossible to create a Killer with a single solution from this pattern, so I started to split up some of the cages. Initially, I did not want to break up the 4 size 6 cages in the corners, so I broke the 4 square cages instead. Splitting them vertically would create 2 pairs of outies - too easy - so I splitted them horizontally. After several attempts, the following puzzle came out:

3x3::k:5120:8193:8193:4611:4611:4611:9222:9222
5120:8193
2315:4611
3086:9222
5120:8193
2068:5398
1559:9222
8193:8193:5661:5661:5398:7968:7968:9222:9222
3876
5661:5398:7968:4394:4394:4394:8493:8493:5661:5661:5398:7968:7968:7732:7732
8493:4152:4152:5398
2619:7732
1590:8493
2369:6723
1092:7732
1590:8493:8493:6723:6723:6723:7732:7732
SumoCue managed to place a single digit, and the you-know-who solver produced a solving path with more than 200 steps, using 25 different techniques. Too much for the intended audience.
More cage splitting was needed. I broke the size 6 cages in half, but now the pattern could only produce puzzles way below the Assassin standard. After I glued back 2 opposite square cages (preserving 180 degrees symmetry), the current assassin came out. It is tough, but very solvable for an advanced player.
Meanwhile, I'll leave this 43V0 for you to play with. There will certainly be some people who enjoy being tortured.
Ruud
My first step is to draw an interesting cage pattern, avoiding single innies and outies and including at least a few large cages in the pattern. I know I have to break them up or rearrange them at some point, but it's worth trying to include several of them.
So this was my original cage pattern:

As you can see, it does not have any cages of size 2. Hardly any of my initial designs do...
After dozens of attempts, it turned out impossible to create a Killer with a single solution from this pattern, so I started to split up some of the cages. Initially, I did not want to break up the 4 size 6 cages in the corners, so I broke the 4 square cages instead. Splitting them vertically would create 2 pairs of outies - too easy - so I splitted them horizontally. After several attempts, the following puzzle came out:

3x3::k:5120:8193:8193:4611:4611:4611:9222:9222
SumoCue managed to place a single digit, and the you-know-who solver produced a solving path with more than 200 steps, using 25 different techniques. Too much for the intended audience.
More cage splitting was needed. I broke the size 6 cages in half, but now the pattern could only produce puzzles way below the Assassin standard. After I glued back 2 opposite square cages (preserving 180 degrees symmetry), the current assassin came out. It is tough, but very solvable for an advanced player.
Meanwhile, I'll leave this 43V0 for you to play with. There will certainly be some people who enjoy being tortured.
Ruud